posted Sep 24, 2018, 7:06 PM by z64me                                                                                       [          updated Sep 24, 2018, 7:31 PM]                      The following updates have been made to improve stability and conversion quality: - Added error checking so it won't crash if UVs or normals are missing.
  - MTL color checkbox wasn't working in the win32-gui build, this is now fixed.
  - Now matches by extension when searching for assembly textures (so no mixing eyes.png with eyes_X.bmp, alright?). Read the manual if you don't know what assembly textures are.
  - Added warning for animation data that exceeds the game's limit (see the manual).
 - Label names in C output are now sanitized.
  - obj.h is now exported alongside the new .zobj, in the same directory. Likewise, C style output is now the default. Disable these features by selecting "No obj.h nor C output" when converting, or use -nh on command line.
  
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