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z64convert is a 3D model converter that compiles .objex2 files into F3DZEX microcode for use in Ocarina of Time and Majora's Mask.

Feature List
  • Imports and compiles rigged and animated meshes from Blender.
  • Easily configurable assembly-controlled textures (ex: eyes, mouths).
  • Automatically crops textures if mirroring or repeating are detected, and updates UV coordinates accordingly.
  • Textures can share palettes to save space.
  • Allows converting both visual meshes and collision data.
  • Clamping and reflectivity ("texgen") are preserved if defined in Blender.
  • Large textures (64x64, 32x128, etc) are automatically indexed to 16 colors.
  • User can define textures as existing within gameplay_keep. They will not be written and the gameplay_keep version will be used instead.
  • Neat and tidy C style output for easier integration into custom actors.
  • Compatible with original Nintendo 64 hardware.
  • Fits on your favorite floppy disk.
  • z64me -z64convert
  • Dragorn421 - io_export_objex rewrite

version 0.01 (Windows/Linux)


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