posted Sep 7, 2018, 12:37 PM by z64me                                                                                       [          updated Sep 7, 2018, 12:37 PM]                      The following updates have been made to improve stability and conversion quality: - Fixed F5 opcode optimization which was causing texture glitches on back-to-back references to different textures of the same size.
 - Fixed palette generation bug that was causing issues on textures with variable levels of transparency.
 - Skips bone name lookup for unassigned vertices.
 - Now supports file paths referenced by the .obj[ex] files containing the `#` character.
 
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