posted Sep 7, 2018, 12:37 PM by z64me  [ updated Sep 7, 2018, 12:37 PM] The following updates have been made to improve stability and conversion quality: - Fixed F5 opcode optimization which was causing texture glitches on back-to-back references to different textures of the same size.
- Fixed palette generation bug that was causing issues on textures with variable levels of transparency.
- Skips bone name lookup for unassigned vertices.
- Now supports file paths referenced by the .obj[ex] files containing the `#` character.
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