posted Jun 30, 2019, 2:25 PM by z64me  [ updated Jul 10, 2019, 6:59 PM] zzromtool improvements - scene folder and entrance-cutscenes.txt names should now be fixed for good
- can now use patching system on actor overlays and
code1 - roms dumped with r2 now rebuild with r4 (bug report credit AriaHiroDKD)
zzconvert improvements - Can now write ZOBJ as C code for embedding into an actor overlay (like the Arwing, spells, and elemental arrows).
- C output
#define values are now prefixed with 0x as they should be. - Collision (group names ending in
_COLLISION are treated as such) (reference the updated manual for information on collision flags) - Smoother animations (bug report credit Zel)
- Animated texture banks are now indexed to 256 colors to reduce potential errors
- Group names ending in
_OBJECT or _COLLISION will be translated such that their Blender origin will be moved to the origin of world space (requires latest OBJEX).
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